Earthcloned™: A Scalable and Interactive 3D Virtual Earth UX/UI for Visualization, Simulation, and Training

Copyright 2024 Terasynth, Inc. All rights reserved. This document is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License (CC BY-NC-ND 4.0): http://creativecommons.org/licenses/by-nc-nd/4.0. For licensing information contact our general mailbox at https://linkedin.com/company/terasynth.

Internal Research & Development

Company: Terasynth 

Solicitation Number: IRAD

Principal Investigator: Ali Mahvan 

Business Official: Ali Mahvan, CEO


Table of Contents

Table of Contents 1

Glossary 1

Volume II: Technical Volume 3

Introduction 3

Phase I Technical Merit 5

Technical Objectives 6

Innovation 8

Statement of Work 10

Deliverables 14

Related Work 14

Commercialization Potential 15

Relationship with Future R/R&D Efforts 17

Key Personnel 18

References 20


Glossary

  • ADS-B: Automatic Dependent Surveillance-Broadcast. This technology is used for real-time aircraft tracking and visualization.

  • API: Application Programming Interface. APIs are used to integrate different data sources into the 3D Earth model, including ADS-B data, weather models, traffic patterns, and OSINT representations.

  • CSV: Comma-Separated Values. This is a common file format for storing data in a tabular form.

  • GIS: Geographic Information System. GIS software is a key component of the geospatial market and is used for managing and analyzing geospatial data.

  • IRAD: Internal Research and Development. Terasynth conducted IRAD efforts focused on providing early NLP models with advanced capabilities.

  • JSON: JavaScript Object Notation. JSON is a lightweight data-interchange format commonly used in web applications.

  • LOD: Level of Detail. LOD switching is used in Earthcloned™ to optimize rendering performance by displaying different levels of detail depending on the viewer's distance from an object.

  • MMS: Multimedia Messaging Service. This technology allows for the sending and receiving of multimedia messages, such as pictures and videos, via mobile phones.

  • NLP: Natural Language Processing. NLP is a branch of artificial intelligence that deals with the interaction between computers and human language.

  • OGC: Open Geospatial Consortium. The OGC develops standards for geospatial data representation and web services to ensure interoperability.

  • OSINT: Open Source Intelligence. OSINT refers to publicly available data that can be used for intelligence purposes, such as social media feeds, news reports, and sensor data.

  • OSM: OpenStreetMap. OSM is a collaborative project to create a free and open map of the world. Earthcloned™ uses 3D building data from OSM for major cities.

  • PBR: Physically Based Rendering. PBR is a rendering technique that aims to simulate the way light interacts with surfaces in the real world.

  • REST: Representational State Transfer. REST is an architectural style for designing web services.

  • UI/UX: User Interface/User Experience. UI/UX design is concerned with the design of user interfaces for software and websites, with a focus on making them easy and enjoyable to use.

  • WebGL: Web Graphics Library. WebGL is a JavaScript API for rendering interactive 3D graphics within web browsers.

  • WFS: Web Feature Service. WFS is an OGC standard for retrieving geospatial data from a web server.

  • WMS: Web Map Service. WMS is an OGC standard for serving map images over the internet.

  • XML: Extensible Markup Language. XML is a markup language that defines a set of rules for encoding documents in a format that is both human-readable and machine-readable.


Volume II: Technical Volume

Introduction

The Earthcloned™ initiative was conceived to address a critical deficiency in existing geospatial visualization paradigms. Conventional solutions, including static globe models, 2D mapping applications, and rudimentary 3D visualizations, suffer from inherent limitations that impede their effectiveness for diverse applications across defense, intelligence, urban planning, disaster response, and scientific research. 

The project addressed the need for a highly accurate, dynamic, and interactive 3D representation of Earth for visualization, simulation, and training purposes. Existing solutions often lacked the scalability, fidelity, or accessibility to be truly effective for diverse applications.

These limitations manifest as:

  • Inadequate Scalability: Many existing systems struggle to handle the massive datasets required for high-fidelity global representation, resulting in performance bottlenecks and restricted interactivity.

  • Compromised Fidelity: Visual representations often lack the detail and accuracy necessary for critical applications like mission planning, urban design, and environmental modeling. This stems from a reliance on low-resolution imagery, simplistic terrain rendering, and insufficient integration of 3D urban infrastructure.

  • Limited Accessibility: Proprietary software, specialized hardware requirements, and cumbersome deployment models restrict access to advanced geospatial visualization tools for a broader user base.

The absence of a robust, scalable, and accessible 3D Earth model has far-reaching consequences. It hinders:

  • Situational Awareness: In defense and intelligence contexts, inadequate visualization capabilities can impede real-time comprehension of complex operational environments, compromising decision-making and mission success.

  • Informed Planning and Design: Urban planners, architects, and engineers require high-fidelity 3D models to accurately assess spatial relationships, simulate development impacts, and optimize infrastructure design.

  • Effective Disaster Response: Real-time visualization of disaster scenarios, coupled with dynamic data feeds, is crucial for coordinating emergency response efforts and mitigating damage.

  • Accelerated Scientific Discovery: Researchers across disciplines rely on accurate and interactive Earth models to analyze geospatial phenomena, model environmental changes, and communicate scientific findings.

Earthcloned™’s aim was to initialize a shift in geospatial visualization by tackling these limitations head-on. Its technical merit lies in the synergistic integration of:

  • Open-Source Geospatial Data: Leveraging readily available high-resolution satellite imagery and vector datasets from sources like Bing, Google, and OpenStreetMap maximizes data fidelity while minimizing development costs.

  • Advanced Game Engine Technology: Employing Unreal Engine 5.2 provides access to cutting-edge rendering capabilities, physics engines, and a robust development environment for creating immersive and interactive 3D environments.

  • Cross-Platform Accessibility: Deploying Earthcloned™ via a web-based architecture using JavaScript and WebGL ensures compatibility across a wide range of devices, democratizing access to advanced geospatial visualization tools.

This approach not only overcomes the limitations of existing solutions but also fosters innovation by providing a foundation for:

  • Dynamic Data Integration: The API framework facilitates seamless integration of real-time data streams, enabling visualization of dynamic phenomena like aircraft movements, weather patterns, and social media activity.

  • Advanced Analytics and Simulation: Earthcloned™'s architecture supports the incorporation of analytical tools and simulation engines, empowering users to conduct complex geospatial analysis and model real-world scenarios.

  • Collaborative Exploration: The web-based deployment model fosters collaboration and knowledge sharing by enabling multiple users to interact with and annotate the virtual Earth environment simultaneously.

Phase I Technical Merit

The technical merit of Earthcloned™ resides in its innovative synthesis of disparate technologies, effectively leveraging their respective strengths while mitigating their individual limitations. This convergent approach is characterized by:

  • Harnessing the Power of Open-Source Geospatial Data: By utilizing readily available high-resolution satellite imagery and vector datasets from sources like Bing, Google, and OpenStreetMap, Earthcloned™ maximizes data fidelity and minimizes acquisition costs. This strategy circumvents the limitations of proprietary data sources, which often impose restrictions on usage, distribution, and modification.

  • Exploiting Advanced Game Engine Technology: Employing Unreal Engine 5.2 as the core rendering platform grants Earthcloned™ access to a suite of cutting-edge capabilities, including:

    • Physically Based Rendering (PBR): Enables realistic lighting and material representation, enhancing visual fidelity and immersion.

    • High-Performance Graphics Pipeline: Facilitates efficient rendering of complex 3D scenes, ensuring smooth interactivity even with massive datasets.

    • Robust Development Environment: Provides a comprehensive suite of tools for 3D modeling, animation, and scripting, streamlining development workflows.

  • Embracing Cross-Platform Accessibility via Web-Based Deployment: Implementing Earthcloned™ using a JavaScript-based architecture and WebGL rendering ensures broad accessibility across diverse devices. This strategy transcends the limitations of platform-specific software installations, enabling users to interact with the virtual Earth model through standard web browsers.

This convergent approach yields several key advantages:

  • Scalability: The combination of efficient data handling, procedural generation techniques, and optimized rendering pipelines enables Earthcloned™ to accommodate massive geospatial datasets without compromising performance.

  • Fidelity: The integration of high-resolution imagery, detailed 3D models, and advanced rendering techniques ensures a visually compelling and accurate representation of the Earth, surpassing the limitations of conventional visualization tools.


  • Accessibility: Web-based deployment democratizes access to Earthcloned™, empowering users across various domains to leverage its capabilities without specialized hardware or software requirements.

  • Extensibility: The modular architecture facilitates future expansion and customization, allowing for the integration of new data sources, analytical tools, and interactive features.

By effectively harnessing the strengths of open-source data, game engine technology, and web-based deployment, Earthcloned™ establishes a robust foundation for high-fidelity, scalable, and accessible geospatial visualization, with far-reaching implications for diverse applications.

Technical Objectives

  1. Construct a High-Fidelity 3D Earth Model:

    1. Objective: To generate a geographically accurate and visually detailed virtual Earth within Unreal Engine 5.2, leveraging open-source geospatial data. This will serve as the foundational layer for subsequent data integration and interactive functionalities.


    2. Technical Approach:

      1. Data Acquisition and Processing: Acquire and process high-resolution satellite imagery tiles from Cesium ion, utilizing their optimized tiling scheme for efficient streaming and rendering. These tiles will be georeferenced with high precision to ensure accurate geographic representation.

      2. Terrain Generation: Employ procedural generation techniques, such as tessellation and displacement mapping, to dynamically create realistic terrain meshes from elevation data. This approach minimizes storage requirements while allowing for detailed terrain representation at varying levels of detail (LOD).

      3. Urban Infrastructure Integration: Incorporate 3D building data from OpenStreetMap (OSM) for major cities worldwide. This data will be processed to generate optimized 3D meshes, preserving architectural details while maintaining rendering performance.

      4. Performance Optimization: Implement techniques like Level of Detail (LOD) switching, occlusion culling, and instancing to optimize rendering performance and ensure smooth interactivity even with dense urban environments.

    3. Potential Commercial Application: This high-fidelity 3D Earth model forms the foundation for a wide range of simulation and visualization products. It can be licensed to developers in various sectors, including defense, urban planning, and gaming, providing a realistic and customizable virtual Earth platform.


  2. Integrate Dynamic Data Layers:

    1. Objective: To develop a robust and flexible Application Programming Interface (API) system for incorporating diverse data sources into the 3D Earth model. This will enable the visualization of real-time events, environmental conditions, and other dynamic phenomena.


    2. Technical Approach:

      1. API Framework Design: Design and develop a modular API framework capable of handling various data formats (e.g., JSON, XML, CSV) and communication protocols (e.g., REST, WebSockets). This framework will support both push and pull mechanisms for data updates.

      2. Data Source Integration: Implement specific API connectors for key data sources, including:

        1. Automatic Dependent Surveillance-Broadcast (ADS-B) data: For real-time aircraft tracking and visualization.

        2. Weather models: To display dynamic atmospheric conditions, including cloud cover, precipitation, and wind patterns.

        3. Traffic patterns: To visualize real-time traffic flow and congestion in urban areas.

        4. Open Source Intelligence (OSINT) representations: To incorporate publicly available data relevant to specific applications, such as social media feeds, news reports, and sensor data.

      3. Data Visualization: Develop a library of visualization tools and techniques for effectively representing diverse data types within the 3D environment. This includes 2D and 3D icons, heatmaps, particle systems, and dynamic labels.

    3. Potential Commercial Application: This API system allows for the customization of Earthcloned™ for specific industry needs. For example, aviation companies can integrate flight data, maritime organizations can track vessel movements, and defense agencies can visualize real-time intelligence feeds.


  3. Enable Cross-Platform Accessibility:

    1. Objective: To implement a web-based version of Earthcloned™ using JavaScript to ensure accessibility across a wide range of devices, including desktops, laptops, tablets, and smartphones.


    2. Technical Approach:

      1. WebGL Rendering: Utilize WebGL, a JavaScript API for rendering interactive 3D graphics within web browsers, to render the Earthcloned™ scene efficiently on different platforms.

      2. Data Optimization: Implement data compression and streaming techniques to minimize bandwidth consumption and latency, ensuring smooth performance even on mobile devices with limited network connectivity.

      3. Adaptive Rendering: Develop an adaptive rendering system that adjusts the level of detail and visual complexity based on the user's device capabilities and network conditions.

      4. User Interface Design: Design a user-friendly web interface that provides intuitive navigation, data layer selection, and interaction tools for exploring the virtual Earth.

    3. Potential Commercial Application: Web-based deployment broadens the user base for Earthcloned™, making it accessible to a wider audience without requiring specialized software installations. This facilitates data sharing, collaboration, and educational outreach across diverse communities.

Innovation

The purpose of Earthcloned™ was to transcend the limitations of conventional virtual Earth representations by introducing a paradigm shift in geospatial visualization and UI. This innovation is driven by three core pillars:

  1. Fusion of High-Fidelity Visuals with Dynamic Data Integration: Unlike static 3D models or simplistic 2D maps, Earthcloned™ creates a "living" representation of Earth. By seamlessly integrating real-time data streams with a visually rich and accurate 3D environment, it achieves a level of dynamism and realism previously unattainable. This fusion enables:


    • Real-time situational awareness: Users can observe dynamic phenomena like aircraft movements, weather patterns, and traffic flow within the context of a geographically accurate 3D model.

    • Enhanced data interpretation: The juxtaposition of real-time data with high-fidelity visuals facilitates deeper understanding and analysis of complex geospatial relationships.

    • Immersive simulation and training: The dynamic nature of Earthcloned™ creates a more engaging and realistic environment for training simulations and scenario planning.

  2. Synergistic Leveraging of Open-Source Data and Game Engine Technology: Earthcloned™ capitalizes on the strengths of both open-source geospatial data and advanced game engine technology. This strategic approach yields significant advantages:


    • Reduced development costs: Utilizing freely available data from sources like Bing, Google, and OpenStreetMap eliminates the expenses associated with proprietary data acquisition and licensing.

    • Increased accessibility: Deploying Earthcloned™ on a widely used game engine like Unreal Engine 5.2 allows for its deployment with accessible UI/UX across any device for non-technical users, and reduces reliance on specialized software and hardware, making it more accessible to a broader user base.

    • Enhanced visual fidelity: Leveraging the rendering capabilities of Unreal Engine allows for realistic lighting, materials, and atmospheric effects, creating a visually compelling and immersive experience.

  3. Prioritization of Cross-Platform Compatibility: Recognizing the diverse needs of users across various domains, Earthcloned™ prioritizes cross-platform compatibility. This is achieved through a web-based deployment model utilizing JavaScript and WebGL, enabling access from:


    • High-performance workstations: Users with demanding visualization and simulation needs can leverage the full capabilities of Earthcloned™ on powerful desktop systems.

    • Mobile devices: The web-based architecture extends accessibility to tablets and smartphones, empowering users in the field with real-time geospatial information and visualization tools.

    • Diverse operating systems: The platform-agnostic nature of web deployment ensures compatibility across Windows, macOS, Linux, Android, and iOS, maximizing user reach.

By combining these innovative elements, Earthcloned™ creates the capability to offer a dynamic, accessible, and visually compelling platform for exploring, analyzing, and interacting with our world. The novel application technology has the potential to revolutionize applications across diverse sectors, from defense and intelligence to urban planning and scientific research.

Statement of Work

1.0 – Objective:

The primary objective of Phase I is to develop a functional prototype of the Earthcloned™ platform, demonstrating its core technological capabilities. This prototype will serve as a proof-of-concept, showcasing the feasibility and potential of the proposed approach. Key functionalities to be demonstrated include:

  • High-Fidelity 3D Earth Rendering: Accurate and visually detailed rendering of the Earth's terrain and urban environments, leveraging open-source geospatial data and advanced rendering techniques within Unreal Engine 5.2.

  • Dynamic Data Layer Integration: Seamless integration of real-time data streams, such as ADS-B aircraft positions, weather patterns, and traffic flow, through a robust and flexible API framework.

  • Cross-Platform Accessibility: Deployment of a web-based version of Earthcloned™ accessible through standard web browsers, ensuring compatibility across diverse devices (desktops, laptops, tablets, and smartphones).

2.0 – Scope:

  • Technology Area: The project encompasses a multidisciplinary scope, encompassing:


    • Geospatial Data Processing and Visualization: Acquisition, processing, and visualization of large-scale geospatial datasets from diverse sources.

    • 3D Modeling and Rendering: Construction and optimization of 3D models for terrain, urban environments, and dynamic data representations within Unreal Engine 5.2.

    • Software Development: Design and implementation of API frameworks, data integration modules, and web-based deployment infrastructure.

  • Goals:

    • Construct a High-Fidelity 3D Earth Model: Generate a geographically accurate and visually detailed 3D representation of Earth within Unreal Engine 5.2, incorporating high-resolution satellite imagery, terrain elevation data, and 3D building models.

    • Develop a Robust API System: Design and implement a flexible API framework capable of handling various data formats and streaming protocols, facilitating seamless integration of dynamic data layers.

    • Implement a Web-Based Version: Develop a web-based client application using JavaScript and WebGL to enable access to Earthcloned™ through standard web browsers, ensuring cross-platform compatibility.

  • Major Milestones:

    • Month 3: Completion of the core 3D Earth model, including terrain rendering, urban environment integration, and basic navigation functionalities.

    • Month 6: Successful integration of key dynamic data layers, demonstrating real-time visualization of ADS-B aircraft positions and weather patterns.

    • Month 9: Deployment of a functional web-based prototype, accessible through web browsers on diverse devices, showcasing core functionalities and data integration capabilities.

3.0 – Background:

  • Relevant Specifications/Standards:

    • Open Geospatial Consortium (OGC) Standards: Adherence to OGC standards for geospatial data representation and web services (e.g., WMS, WFS, GeoJSON) to ensure interoperability and data compatibility.

    • Web Development Standards: Compliance with web development standards, including HTML5, CSS3, and JavaScript, for cross-browser compatibility and optimal web-based performance.

  • Applicable Documents:

    • Unreal Engine 5.2 Documentation: Comprehensive utilization of Unreal Engine documentation for 3D modeling, rendering, and scripting functionalities.

    • Cesium ion Documentation: Detailed reference to Cesium ion documentation for acquiring and processing geospatial tiles, including their optimized tiling scheme and API integration.[1]

    • OpenStreetMap (OSM) Data Specifications: Thorough understanding of OSM data specifications for extracting and processing 3D building data and other relevant geospatial information.

  • Previous Ineffective Techniques: Traditional approaches to virtual Earth representation, such as static 3D models or limited 2D mapping applications, have proven inadequate due to their inherent limitations:


    • Static Models: Lack the dynamism and real-time data integration capabilities necessary for many applications.

    • Limited Data Integration: Often restrict the types and volume of data that can be visualized, hindering comprehensive situational awareness and analysis.

    • Poor Scalability: Struggle to handle massive geospatial datasets, resulting in performance bottlenecks and limited interactivity.

4.0 – Task/Technical Requirements:

The Phase I development effort will be structured into three major tasks, each with specific subtasks:

  • Task 1: Core 3D Earth Model Development:

    • Subtask 1.1: Acquire and process high-resolution satellite imagery tiles from Cesium ion, ensuring accurate georeferencing and efficient data management.

    • Subtask 1.2: Implement procedural terrain generation techniques within Unreal Engine 5.2 to dynamically create realistic terrain meshes from elevation data.

    • Subtask 1.3: Integrate 3D building data from OpenStreetMap (OSM) for major cities worldwide, generating optimized 3D meshes that balance visual detail with rendering performance.

    • Subtask 1.4: Optimize rendering performance through techniques like Level of Detail (LOD) switching, occlusion culling, and instancing to ensure smooth interactivity and efficient resource utilization.

  • Task 2: Dynamic Data Layer Integration:

    • Subtask 2.1: Design and develop a flexible API framework capable of handling various data formats (JSON, XML, CSV) and communication protocols (REST, WebSockets) for seamless data integration.

    • Subtask 2.2: Integrate real-time ADS-B data feeds for aircraft tracking and visualization, displaying aircraft positions, altitudes, and trajectories within the 3D Earth model.

    • Subtask 2.3: Incorporate weather model data to visualize dynamic atmospheric conditions, including cloud cover, precipitation, wind patterns, and temperature gradients.

    • Subtask 2.4: Implement a library of data visualization tools and techniques, such as 2D/3D icons, heatmaps, particle systems, and dynamic labels, for effective representation of diverse data types.

  • Task 3: Web-based Deployment:

    • Subtask 3.1: Develop a JavaScript-based rendering engine utilizing WebGL to efficiently render the Earthcloned™ scene within web browsers across various platforms.

    • Subtask 3.2: Optimize data streaming for low-latency performance by implementing data compression, caching mechanisms, and adaptive streaming techniques.

    • Subtask 3.3: Design and implement user interface elements for the web-based client application, providing intuitive navigation, data layer selection, and interaction tools for exploring the virtual Earth.

Deliverables

Upon completion of Phase I, the following deliverables will be provided:

  • Functional Prototype: A fully functional software prototype of Earthcloned™, demonstrating core functionalities, including 3D Earth rendering, dynamic data layer integration, and web-based accessibility.

  • API Documentation: Comprehensive documentation for the API framework, detailing data formats, communication protocols, and integration procedures for developers.

  • Technical Documentation: Detailed technical documentation outlining the system architecture, implementation details, and key technologies employed in the development of Earthcloned™.

Related Work

Terasynth, a company specializing in AI-powered data solutions and interactive visualization, brings significant relevant experience to this project. Terasynth's prior work includes:

  • Advanced UI/UX Development: Expertise in designing user-friendly interfaces and experiences for complex data-driven applications, ensuring that Earthcloned™ will be intuitive and accessible to a wide range of users.

  • API-Driven Data Delivery: Proven track record in developing and deploying robust API systems for seamless data integration and delivery, a critical component of Earthcloned™'s dynamic data layer integration.

  • AI-Powered Text Generation and Display: Experience in leveraging AI and natural language processing (NLP) for generating and presenting data-driven insights, which can be further explored for potential integration into Earthcloned™ for enhanced data analysis and interpretation.

Terasynth has a history of pushing the boundaries of NLP technology. Prior internal research and development (IRAD) efforts focused on providing early NLP models with advanced capabilities, including:

  • API-Enabled MMS Communication: Enabling NLP agents to send and receive MMS messages via a phone number through an API, demonstrating early innovation in AI-human interaction.

  • SerpAPI Google Search Integration: Granting NLP agents access to real-time information through the SerpAPI Google Search API, enhancing their knowledge base and response capabilities.

  • Rudimentary Memory Banks: Developing early memory bank systems to address the limitations of short-term memory in NLP models, allowing for more contextually relevant and informed responses.

These IRAD initiatives, focused on utilizing APIs, databases, and user input to generate NLP-driven insights at scale, highlight Terasynth's commitment to innovation and its ability to leverage cutting-edge technologies for advanced data solutions. This experience is directly relevant to the development of Earthcloned™, which relies heavily on API integration, data management, and user interaction within a dynamic 3D environment.

Commercialization Potential

Earthcloned™ presents a significant commercial opportunity within the rapidly expanding geospatial technology market. Its unique combination of features and strategic positioning addresses a critical need for accessible, high-fidelity, and dynamic Earth visualization tools.

  • Initial Product Offering: The initial commercial product will be Earthcloned™ itself, offered as a platform for geospatial visualization and simulation. This platform will be available in tiered licensing models, catering to diverse user needs and budgets.

  • Target Customer Segmentation: The primary target customer segments include:

    • Defense and Intelligence Agencies: For enhanced situational awareness, mission planning, simulation-based training, and intelligence analysis.

    • Urban Planning and Development Organizations: For visualizing cityscapes, simulating development impacts, and optimizing urban infrastructure design.

    • Disaster Response Agencies: For real-time modeling of disaster scenarios, coordinating emergency response efforts, and conducting post-disaster analysis.

    • Research Institutions: For conducting geospatial research, analyzing environmental data, and visualizing scientific findings.

    • Educational Institutions: For creating immersive learning environments, facilitating geospatial data exploration, and supporting educational initiatives in geography, environmental science, and related fields.

  • Market Size Estimation: The estimated market size for Earthcloned™ is derived from a combination of factors, including the projected growth of the global geospatial market, the specific needs of each target customer segment, and the competitive landscape. MarketsandMarkets projected the global geographic information system (GIS) market, a key component of geospatial software, to reach USD 55.81 billion by 2032 from USD 32.69 billion in 2023.

  • Funding and Investment Strategy: To accelerate commercialization and further development, Terasynth will pursue a multi-pronged funding strategy, including:

    • Private Investment: Seeking investment from venture capital firms and angel investors specializing in geospatial technology, software, and AI-driven solutions.

    • Strategic Partnerships: Forming strategic partnerships with key players in the geospatial and simulation industries to leverage their existing market reach, distribution channels, and customer base.

    • Government Grants and Funding Programs: Exploring opportunities for government grants and funding programs focused on geospatial technology innovation and development.

  • Marketing and Sales Strategy: Terasynth will leverage its existing network and partnerships within the geospatial and simulation industries to effectively market Earthcloned™. This will involve:

    • Targeted outreach: Directly engaging with potential customers in each target segment through online and offline channels.

    • Industry events and conferences: Showcasing Earthcloned™ at relevant industry events and conferences to generate awareness and attract potential customers and partners.

    • Content marketing: Creating and distributing high-quality content, such as case studies, white papers, and blog posts, to demonstrate the value proposition and applications of Earthcloned™.

    • Online presence: Establishing a strong online presence through a dedicated website and social media channels to engage with potential customers and provide access to product information and support.

  • Competitive Advantage: Earthcloned™ differentiates itself from existing solutions through a unique combination of features:

    • High-Fidelity Visuals: Leveraging advanced rendering techniques and high-resolution data sources to create a visually compelling and immersive experience.

    • Dynamic Data Integration: Seamlessly integrating real-time data streams through a robust and flexible API framework, enabling visualization of dynamic phenomena and enhanced situational awareness.

    • Cross-Platform Accessibility: Deploying on a web-based architecture to ensure compatibility across diverse devices, maximizing accessibility and user reach.

    • Competitive Pricing: Offering tiered licensing models to cater to diverse budgets and user needs, ensuring affordability and value for customers.

Relationship with Future R/R&D Efforts

Phase I serves as a critical foundation for future research and development efforts. A successful Phase I, demonstrating the feasibility and core capabilities of Earthcloned™, will pave the way for Phase II, which will focus on:

  • Expanding Data Integration Capabilities:

    • Incorporating More Diverse Data Sources: Integrating a wider range of real-time data sources, such as oceanic currents, social media feeds, sensor networks, and environmental monitoring data, to enhance the platform's analytical and visualization capabilities.

    • Developing Advanced Data Fusion Techniques: Implementing advanced data fusion algorithms to combine data from multiple sources, creating a more comprehensive and insightful representation of the Earth's dynamic processes.

  • Enhancing User Interaction and Analytical Tools:

    • Advanced Data Analysis Tools: Developing a suite of interactive tools for data analysis and manipulation within the virtual environment, enabling users to explore data patterns, identify trends, and extract meaningful insights.

    • Enhanced User Interface: Designing a more intuitive and customizable user interface, providing users with greater control over data visualization, navigation, and interaction with the virtual Earth.

    • Collaborative Features: Implementing collaborative features to enable multiple users to interact with and annotate the virtual Earth environment simultaneously, fostering teamwork and knowledge sharing.

  • Improving Visual Fidelity and Realism:

    • Higher-Resolution Textures and Models: Incorporating higher-resolution textures, 3D models, and terrain data to further enhance visual fidelity and realism, creating a more immersive and engaging experience.

    • Advanced Rendering Techniques: Implementing advanced rendering techniques, such as global illumination, ray tracing, and physically based rendering, to achieve photorealistic visuals and enhance the perception of depth and scale.

    • Dynamic Environmental Effects: Integrating dynamic environmental effects, such as realistic atmospheric scattering, cloud formations, and day-night cycles, to further enhance the realism and visual appeal of the virtual Earth.

By pursuing this R&D roadmap, Terasynth aims to solidify Earthcloned™ as a leading platform for geospatial visualization, simulation, and analysis, empowering users across diverse domains to explore, understand, and interact with our planet in unprecedented ways.

Key Personnel

Principal Investigator: Ali Mahvan, possessing extensive experience in software development, API development, and data analytics, will lead the Earthcloned™ project. His expertise in designing and implementing complex software systems, coupled with his understanding of data management and analysis, is crucial for the successful execution of this project.

Consultants: To ensure the successful integration of Cesium technology and leverage the expertise of key individuals within the 3D geospatial community, the following consultants contributed to the Earthcloned™ project:

  • Ohad Manor (Blender-OSM Addon Developer): Ohad's expertise in utilizing and modifying the Blender-OSM addon for efficient processing of OpenStreetMap data was crucial for generating optimized 3D building models. His focus on mass creation techniques aligned perfectly with Earthcloned™'s need for scalable urban environment generation.[2]

  • Xuelong Mu (Multiplayer Environments): Although Earthcloned™'s Phase I focused on single-user interaction, Xuelong's insights into multiplayer environments and collaborative workflows provided valuable considerations for future development phases, where collaborative exploration and data sharing are envisioned.[7]

  • Leo Romo (Physics Simulation): Leo's expertise in addressing physics simulation challenges within Unreal Engine, particularly regarding actor interactions with Cesium 3D Tileset surfaces, was essential for ensuring realistic behavior of dynamic elements within the virtual Earth environment.[6]

Subject Matter Experts: The Earthcloned™ project benefited from the guidance and feedback of subject matter experts from Cesium, who provided valuable insights into their respective areas of expertise:

  • Shehzan Mohammed (Lead - 3D Engineering and Ecosystems, Cesium): Shehzan provided strategic guidance on aligning Earthcloned™'s development with Cesium's product roadmap and ensuring compatibility with future Cesium platform advancements. His expertise in 3D engineering and ecosystem development was crucial for maximizing the project's potential impact and integration within the Cesium community.[3]

  • Kevin Ring (Cesium Team): Kevin's deep understanding of Cesium's core technology and its application in diverse domains offered valuable insights into optimizing data integration, rendering performance, and addressing potential challenges related to geospatial accuracy and visualization.[4][6]

  • Alex Gallegos (3D Technical Artist, Cesium): Alex provided valuable guidance on optimizing 3D model integration and rendering within Cesium for Unreal. His expertise in bridging the gap between artistic vision and technical implementation was instrumental in achieving high-fidelity visuals while maintaining performance.[2][5]

By actively engaging with these consultants and subject matter experts, the Earthcloned™ project leveraged a wealth of knowledge and experience from both Cesium and the broader open-source geospatial community. This collaborative approach ensured that the project remained aligned with industry best practices and benefited from the latest advancements in 3D geospatial technology.

This combination of expertise within the project team and Terasynth's proven track record in AI-powered data solutions and interactive visualization provided a strong foundation for the successful development of Earthcloned™.


References

ITAR information was not included in the performance of the work, therefore a certified DD Form 2345 required for topics involving export-controlled information was not required.

  1. https://cesium.com/learn/ion/self-hosted/ 

  2. https://community.cesium.com/t/anyone-successful-with-quality-osm-building-textures/18788 

  3. https://community.cesium.com/t/cesium-and-nanite/18789/2 

  4. https://community.cesium.com/t/possible-to-style-3d-tiles-from-citygml/16187 

  5. https://community.cesium.com/t/how-to-remove-the-logo/18654/2 

  6. https://community.cesium.com/t/ue-5-1-3d-tileset-collisions-with-physics-simulated-actors-not-working-correctly/22106 

  7. https://community.cesium.com/t/multiplayer-environments-with-cesium/14929 

  8. Earthcloned™: A Scalable and Interactive 3D Virtual Earth UX/UI for Visualization, Simulation, and Training © 2021 by Terasynth is licensed under CC BY-NC-ND 4.0. To view a copy of this license, visit https://creativecommons.org/licenses/by-nc-nd/4.0/.

  9. This document does not imply or suggest endorsement by any of the individuals or organizations within its contents.

  10. For commercial licensing information contact emily@mail.terasynth.org.

Copyright 2024 Terasynth, Inc. All rights reserved. This document is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License (CC BY-NC-ND 4.0): http://creativecommons.org/licenses/by-nc-nd/4.0. For licensing information contact our general mailbox at https://linkedin.com/company/terasynth.